Monday, October 12, 2009

Champions Online

Thanks to my friend Kaschua I've been able to take a stab at Champions Online. She was kind enough to drop me one of her 14-day trial keys, and I was able to get in there and play.

I may have only played the game for a few hours, but there is alot of action to play with. From the character creation, to the many tutorial quests that I've completed so far, there's lots to do.

It would have been alot slower to learn if I hadn't had Kaschua to walk me through all the stuff. I didn't read any of the information that was given by the various NPCs, which I normally do in other MMOs. When it came to tutorial information, it was all handed to me when I needed it.

I liked having an area to test out the various abilities before actually committing to them. That was definitely a step in the right direction, and it made it that much better for me.
-- If you're a fan of MMOs, then you know what I'm talking about... choosing a power at random (even if you understand what it SHOULD do) and then finding out it does something completely different.
But inside the PowerHouse you could test ALL of the powers, which required you to talk to the "Trainer" several times to retrain them over and over. That can be a nuisance, I'm sure, but in the long run it makes it so much better to find a setup that you want.

This is a game, that if my computer was at the absolute top of its game, I would want to keep playing to the end all - be all of gaming. I've played WoW, Lineage 2, and Age of Conan. I was absolutely smitten by the look and feel of Lineage 2... but having the ability to test powers prior makes Champions Online a cut above in my opinion. It has also been several years since I've played that game.

If you like MMOs and want a game that allows a wide array of customizations... this is for you.